AI Insights · Timothy · July 2025
Top 5 Slime Games on iOS in Australia: Q2 2025
Explore the performance trends of the top slime games in Australia on iOS during Q2 2025, with insights from Sensor Tower.
The second quarter of 2025 showcased interesting trends for slime games on the iOS platform in Australia. Here's a closer look at the performance of the top five slime game applications, based on data from Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio experienced a consistent weekly revenue, peaking at around $1.8K in late April. Weekly downloads fluctuated but saw a significant rise to 653 in the last week of June. The weekly active users remained relatively stable, hovering around 9.8K to 10.1K throughout the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw its revenue peak at $417 in mid-April. Downloads reached a high of 278 in mid-May, while active users started at 1.9K and gradually decreased to 1.6K by the end of the quarter.
I, Slime from Games Hub Hong Kong Limited, despite being a newcomer, showed a strong start with revenue peaking at $606 in early June. Downloads began at 774 in late May but dropped significantly to zero by the end of June.
Joy Slime: Stress Relief &ASMR by Slime Melody LLC maintained a modest revenue, peaking at $102 in mid-May. However, the download numbers remained negligible throughout the quarter.
Lastly, World of Slime Simulator Games from Solid Apps INC showed stable revenue, with a slight peak at $92 in late April. Downloads remained low, with a gradual increase towards the end of the quarter, and active users fluctuated, ending at 68.
These insights provide a snapshot of the slime gaming landscape on iOS in Australia during Q2 2025. For more detailed analytics and trends, visit Sensor Tower.